All Episodes

  • 01.01 - 'Session Zero'

    In Session 0, we meet our heroes as Myron “Thunder” Stendhal recruits them to his daring plan to flee Mistress Dusklight’s Celestial Menagerie. These hushed, late-night conversations launch our party into the Extinction Curse adventure path. Get to know the players and their characters as they plan their bold escape!

  • 01.02 - Let's Put on a Show

    In the first session of the Extinction Curse proper, our heroes step into the spotlight as the Circus of Wayward Wonders performs for the first time! While the crowd pours in, tragedy strikes and mishaps dog their every step. Will they manage to tame the chaos and entertain the good people of Abberton or will their fledgling circus fold before it even begins? Find out in Episode 2 of The Hero’s Die!

  • 01.03 - A Show to Remember

    Our intrepid heroes test their might against rowdy audience members as the circus finale isn’t quite what they planned. The gloves come off as our players are pushed to the edge in what some are calling, “the most appalling display of ineptitude in a generation.” Will they pull it off and restore order in the eyes of Abberton’s best and brightest? Find out in Episode 3 of The Hero’s Die!

  • 01.04 - An Investigation

    With the performance complete, our heroes turn their attention to the unfortunate events that beset their company backstage. Their search for clues reveals danger around every corner. Who can be trusted! Find out this week on The Hero's Die.

  • 01.05 - Snake in the Grass

    Our heroes find more than they bargained for as their search leads them into one precarious situation after another. Do the answers they seek lie beyond the bounds of their camp? Find out this week on The Hero's Die!

  • 01.06 - Dance Dance Resolution

    In the most momentous episode yet, our hero's uncover the source of the circus's woes. Will they all survive? Or will this show finally live up to its name? Find out this week on The Hero's Die!

  • 01.07 - To Sleep, Perchance

    Our intrepid heroes finally get to rest after what can only be described as a Big Day. The morning brings news of suspicious happenings in Abberton as the players partake in the time honored tradition of bullying NPC's. Will they come to the town's aid? Find out this week on The Hero's Die!

  • 01.08 - Buzz Fight Clear

    Our heroes set out for the Hawfton Mill to investigate the disappearance of Abberton's foremost millers. Will they follow through on their initial plan and torch the entire place once bees are detected? Find out this week on The Hero's Die!

  • 01.09 - Pumpkin Spice

    In this episode, our heroes tackle the age old adventuring questions, is this fight necessary? And, are we looting innocent civilians? Some might say the answers are clearly No and Yes. Find out this week on The Hero's Die!

  • 01.10 - Pasta Safety

    Our heroes are faced with their toughest challenge yet, a social encounter! Will their attempts at charm and Eugene's mixology be enough to warm the heart of Pruana Two-Punch? Find out this week on The Hero's Die!

  • 01.11 - Mephit-Stop-Oh-Please!

    Our heroes test their mettle against elemental tricksters as they fight to save innocent lives! Will their efforts carry the day? Does the Professor even care? Is there a blooper at the end of the ep? Find out this week on The Hero's Die!

  • 01.12 - Bed, Bath, and Beyond the Pale

    Our heroes are toe to toe with rivals from their old circus. Are they up to the challenge? Will they fall flat in front of the entire town? Find out this week on The Hero's Die!

  • 01.13 - For Petey's Sake!

    Our heroes face off against a merciless bird in pursuit of their favorite roustabout and also Marty. Will their flesh turn to stone? Will they hassle and disrespect well-meaning NPC's? Find out this week on The Hero's Die!

  • 01.14 - Rules as Ritten

    Our heroes find themselves fighting for their lives in Goldenlaws Church. With their backs against the wall, our players reach deep inside themselves to withstand the barrage of mockery spewing forth from their GM. Will the team survive? Find out this week on The Hero's Die!

  • 01.15 - The Font and the Vault

    Once again our heroes face the question of whether or not to help someone in need. A baptismal font and deep-seated distrust of NPC's stand in their way. Will they open the vault? Will Marty the unpopular roustabout be returned to his body? Find out this week on The Hero's Die!

  • 01.16 - Verm Food

    In their most dangerous outing yet, our heroes continue to find their circus careers poor preparation for the bloodthirsty challenges of this trifling backwater. Will they defeat the despicable vermleks or become their next meal? Find out this week on The Hero's Die!

  • 01.17 - Potato Tots

    In their efforts to gather information, our heroes attempt to behave like decent people for several sentences in a row. Will they achieve the impossible or once again descend into mockery and browbeating? Find out this week on The Hero's Die!

  • 01.18 - Stomp Stomp Pugwamp

    Our heroes discover what lies within the crypt of Abberton's oldest cemetery. Will they show mercy? Or will they embrace the familiar comfort of violent reactivity in the face of the unknown? Find out this week on The Hero's Die!

  • 01.19 - Frog and Toad Aren't Friends

    Our heroes arrive at the Hermitage of Blessed Lightning hot on the heels of Abberton's gumptious mayor. With utter disregard for his well-being, they proceed with unprecedented thoughtfulness and caution. Will they arrive in time? Find out this week on The Hero's Die!

  • 01.20 - Will to Power and Whatnot

    Our heroes explore the antechambers of the Hermitage of Blessed Lightning and find a likeminded individual with sociopathic levels of empathy. Will they see the darker aspects of their natures reflected in this poor soul and resolve to do better? Or just more grist for the mill? Find out this week on The Hero's Die!

  • 01.21 - Absolutely Floored

    Our heroes push further into the hermitage and encounter a wonderful mosaic. Will their attention stay with the intricate, inlaid design, or the bloodthirsty creatures standing upon it? Find out this week on The Hero's Die!

  • 01.22 - Bed Boys Bed Boys

    Our heroes push their moral reasoning to the limit as they consider the destruction of a nice bed. Will the room's occupants get wise to their intrusion? Or will the gamemaster suspend reality in favor of role play once again. Find out this week on The Hero's Die!

  • 01.23 - On Literacy

    Our heroes quest deeper into the halls of the Hermitage of Blessed Lightning. With uncharacteristic forethought, they explore every dormitory with exacting precision and riveting calm. Find out what lies behind door number three this week on The Hero's Die!

  • 01.24 - Night at the Zooseum

    Our heroes peruse the hermitage library in search of clues. Their instincts, alongside the completionist tendencies of certain players, lead them well beyond the bounds of their gamemaster's session prep. What will they run into? Will their streak of perfect mechanical play come to an end? Find out this week on The Hero's Die!

  • 01.25 - Bad Wolf on the Rise

    This week our players have a lot to say about museums while our heroes fix their deadly attention on several cuddly critters. Will their efforts win the day? Do we bypass the morally fraught history of museums and the role they've played in perpetuating a colonial world view? Find out this week on The Hero's Die!

  • 01.26 - Deft Leopard

    In this spooktacular episode, our heroes delve into the shadows and continue their bloody path through a subterranean zoo. Will they pay the price for their hubris? How many animals can there possibly be? Find out this week on The Hero's Die!

  • 01.27 - Cat in a Hot, Black Poof

    Smoky cats demand our heroes' attention as their commitment to animal rights continues to fracture during this eventful afternoon at the zoo. Surprising no one, our players had some odd peccadillos as children. Find out just what these little freaks got into this week on The Hero's Die!

  • 01.28 - Throw Horba from the Train

    Our heroes invade the monastery's kitchen while Ben finds his childhood memories under similar assault. Will the cook get the better of them? What is cooking? Find out this week on The Hero's Die!

  • 01.29 - Meet me in the Trap, It's Ghoulin' Down

    People congregate in the kitchen, as with house parties so too with monsters. Our heroes' scullery woes persist as their players scramble to find Knowledge Chairs on their character sheets. Will they get the door closed? Will their plan go off without a hitch? Find out this week on The Hero's Die!

  • 01.30 - The Big Door

    Our heroes find some respite in the kitchen. They also find booze and The Professor decides now is the time to unveil his penchant for booze and sensitivity to the word halfling. Will Ahn-Druk keep his cool? Will the Tolkien estate ever listen to our podcast? Find out this week on The Hero's Die!

  • 01.31 - The Air and Water Show

    Our heroes continue to battle villains and their surroundings in this next installment of The Soul of the Hermitage. Critical fails abound as these knuckleheads flop all over the map in what must have been a blissful session for their remorseless gamemaster. Will they find a way through? Will Sam contain his delight? Find out this week on The Hero's Die!

  • 01.32 - Ghoul Me Once

    Our heroes face what we can only hope are their final foes in the monastery. The GM seems intent on throwing every baddie in the place at them, and it's true, I was because you know what?? We're too easy on heroes these days. You want to walk by that boarded up door to the crypt? Fine, but there are consequences. In this case, it's more bad guys at the end of The Big Fight. No free XP at The Hero's Die!

  • 01.33 - Shoptimize

    Our heroes tie up some loose ends as they think on what's next. A quick weaponomics lesson from Will sees a remarkable display of thrift before the team heads back into the wild! Will the Professor overcome his sickness? Will Sam remember Pruana's voice in time? Find out this week on The Hero's Die!

  • 01.34 - You Spin Me Right Ron

    Our heroes tangle with some stinky lizard people on their journey to the Erran Tower. Will they overcome the defenses of this simple hunting party? Are they grossly overpowered? Find out this week on The Hero's Die!Description goes here

  • 01.35 - Hot Beef

    Our heroes enter the Erran Tower under an elaborate, if paper-thin, ruse. Ever keeping their GM on his toes, they pursue a new strategy of pacifism and lies. Will the Xulgath's see through the deception? Will they be blinded by their lust for spice? Find out this week on The Hero's Die!

  • 01.36 - One Fang to Rule Them All

    Our heroes' cooking scheme appears to have slid them out of the frying pan and into the fire. Will they catch this hot potato? Will their collective goose get cooked? Find out this week on The Hero's Die!

  • 01.37 - They Don't Like Pinacosaurus

    Our heroes do battle with the beloved pets of the Erran Tower. Large and armored, will the pinacosauruses succeed where their devoted trainer failed? Will Eugene attempt animal empathy? Find out this week on The Hero's Die!

  • 01.38 - Ether Or

    Our heroes continue their exploration of the Erran Tower and find a tremendous amount of guano. Their insatiable appetite bat poop finally appeased, the crew is set upon by creatures appearing out of thin air (or flying through it??) Will their mettle prove enough? Find out this week on The Hero's Die!

  • 01.39 - Cannonball Ron

    Our heroes get a good night's sleep and awake to a profound sense of well-being and deep belief in pacificism. Will constructive conflict and emotionally driven discourse take the wheel at long last? Not a chance! See where reckless disregard for sentient life takes the party this week on The Hero's Die!